Cdr. Amyus Bale - Personal log - 12 April

Our satellites detected another UFO flying over Europe.  

Raven-1 launched to intercept.  This one was tougher than the last, taking a pounding and giving it back.  With the pilot screaming down the coms to get her out of their, I ordered the abort, then spur of the moment ordered a second launch.  Blindsiding through the clouds of smoke pouring from Raven-1's battered fuselage, Raven-2 took the UFO from behind, slamming it to earth.
The crash site is on the Austrian border.  A strike team are already on their way: Cpl. Saxby and Sq. Joy, both with experience assaulting a downed UFO; Cpl. Hill in command; Cpl. Gent for his local knowledge; and Cpl. Ash, a steady hand.

The troops have proved themselves in their last engagements, and they're feeling confident they can handle anything the X-rays throw at them.  But as I watch the blip of the Skyranger crossing Europe, all I feel is foreboding.

Battle Report, 9 April - OPERATION LOST BLADE

The outskirts of Vancouver, Canada, early morning.  The Skyranger sets down in the car park outside a wholesale wine merchant's.  The whistle of passing cars on the motorway is uncanny, the early morning commuters eerily unaware of the danger they are in.

The squad fans out: Sgt. "Twitch" Gent, with Sqs. Hill, Gent, Ash and new boy Saxby.  Hill quickly spots a pair of Sectoids and a routine scrubbing commences.  Stray fire sees Twitch having to leap clear of an exploding car, but otherwise the enemy is dispatched without fuss.

The routine is quickly shaken up.

Bursting out from behind the rows of bottles, two twisted, agonised amalgams of flesh and metal, bobbing and jerking within the confines of the wholesaler's.  A new foe from the alien menagerie.










With typically crude barracks humour, the troops are already calling these things "Floaters".

Their weird, jinking flight throws off attempts to suppress them, allowing the abominations to bull right up into the doorway, with a bead on Sgt. Gent.  The squad remains unfazed, however.  Twitch's grenade makes short work of the Floater's cover, filling the air with with glass and the pungent aroma of rich, dark reds and light, zesty whites.  Sqs. Gent and Saxby step up and take them down.

They quickly proceed to cover inside the wine merchant's, where a cheery honkytonk tune jangles from a jukebox.  Before long, Hill gets Mk. I eyeball on two more Floaters in the trendy bar next door.  They react quickly.  Hill throws himself to one side as suppressing fire tears away the wall in front of him, spraying him with burning splinters.  Meanwhile, the second Floater launches itself with alarming agility, landing in a flanking position on Hill's left.

Lunging out from behind the jukebox, Saxby lobs in a smoke grenade.  Trusting to speed and smoke to keep him alive, Hill dashes for safety, alien fire splashing around him as he skids into cover.

During this distraction, the Gent brothers take out the flanking Floater with a quick shotgun/grenade combo.



Finally, sighting through the swirling smoke, Sq. Gent snipes the final X-ray and signals the all clear.

Another textbook operation.  All Squaddies will be promoted to Corporal.

Cdr. Amyus Bale - Personal log - 9 April cont.


Scratch that All quiet.

Reports have come in of alien abductions all over the world - Beijing, Vancouver, Manaus...  I was sorely tempted by the additional researchers offered by China in return for our help, but I need to keep a lid on panic in Mexico, and that means maintaining our presence in North America.

Looks like we're going back to Canada.




Cdr. Amyus Bale - Personal log - 9 April

All quiet.

The labs have finally produced their first beam weapons from the fragments of alien hardware we've been able to salvage.  Frankly, it looks absurd, but I'll see how it performs in a fight before I make my judgements.

In any case, we lack the funds and the materials to produce the things.  Reluctantly, I've turned to this so-called "Grey Market" that's sprung up: a forum for the illicit trading of alien artifacts.  The scientists aren't best pleased, but half a dozen Sectoid corpses and some UFO hardware damaged beyond all recognition bring in the money we need.

Even then, we only have the materials for one laser rifle and a beam pistol.  I'm sure we'll get a chance see what they can do soon.

XCOM Project Monthly Report - March 2015

Hell, maybe they're right to celebrate.

The Council of Nations was pleased with our performance overall, and the funds are pouring in, thank God.  I've set Engineering to work on an additional satellite uplink, the next step towards extending our coverage.  I've also ordered construction of an Officer's Training School: we need to make sure that combat experience gained in the field isn't lost, and to increase the size of our strike teams.

Not everything is rosy, however.  Mexico is on the verge of hysteria, as are all three of the African Council nations.  If I can't do something about this in the coming month, XCOM might lose their support entirely.

Cdr. Amyus Bale - Personal log - 28 March 2015


Despite Toronto, everyone at XCOM is riding high right now.

Sgt. "Twitch" Gent
With a brace of double-kills under his belt, Harvey Gent is promoted to Sergeant.  The troops have taken to calling him "Twitch" for his lightning reflexes.

I'm feeling more reserved about our successes.  We were lucky at Baltimore, encountering only Sectoids. A couple of Thin Men in the mix might have tipped the balance, and who knows what else the X-rays have in store for us?  The research team are eager to start poking around in alien physiognomy, but for now I want them focused on arms and armaments: anything we can do to even the odds in the field is essential.

Engineering have completed construction of a second satellite.  Panic is getting out of hand in Russia, with reports of tank battalions taking position around major population centres as the chaos escalates... and little indication that they're there to protect people.  I'd like to avoid the Russians doing anything rash, and frankly I need the additional funds they'll send my way, so I'm launching the new sat over Siberia.

Meanwhile, the troops can celebrate.

Battle Report, 27 March 2015: OPERATION BROKEN LAW



Not long after the debacle in Toronto, it becomes clear that panic in the USA is reaching unmanageable levels. If I'm to keep their support for the Project, and the not insignificant funding they provide, I need to put feet on the ground fast.  Abductions near Baltimore, Maryland, provide the opportunity.

Intel suggests a lot of alien activity and our analysts peg this as a dangerous mission.  We need the Dream Team for this one.  Cpl. H. Gent, and Sqs. Hill, Ash and C. Gent suit up and head out.  Stakes are high.

They land outside a Bar and Grill on the freeway.  It seems to be empty, abandoned.  Cars have rolled to a stop in the road, some having crashed violently into the alien landing pods cratering the tarmac.  No sign of the enemy.

The squad eases up against car doors and bonnets, aware that the X-rays' laser weapons will turn their cover into time bombs in a matter of seconds.

Suddenly three Sectoids burst out of the Bar and Grill.  The squad spreads out quickly.  A nice one-two from Sqs. Hill and C. Gent - Hill's grenade totals a lorry and one X-ray, giving Gent a free shot through the wreckage for another.

The noise brings in two more Sectoids, bound by a psionic link.  One ducks into the Bar and Grill, while the other joins the last of the original three to pin Sq. Ash in an uncomfortable crossfire.  Cpl. H. Gent, however, has lightfooted inside - dashing across the restaurant and leaping behind the cover of the bar, he blasts the lead Sectoid off its feet.  Outside, the linked Sectoid falls as well, brain fried, freeing up Ash to kill the third on his second attempt.

The squad is just edging out of cover when there is a skitter from above.  Sectoid on the roof!  Leaning out from behind a van, Ash fires wildly, scoring a miss.  Sq. Hill sprints across the tarmac, slamming into cover next to Ash.  He steadies his LMG, shoots... and the X-ray screams backwards.  Hill nudges his fellow squaddie, grins: "I'm about to start keeping score."

Feeling the rhythm now, the Gents move into the Bar and Grill, heading for the roof and a better vantage point for Charles, while Hill and Ash maintain lines of sight from the road.  A noise from the alley at the back draws Harvey outside, and that's when the enemy gets the drop on us again: two more mind-merged Sectoids bursting out of the office.  Charles slips out of sight behind a pillar just in time.

Unfortunately, poorly relaid orders then see Charles literally strolling past the nearest Sectoid, who snap shots at the sauntering sniper... but misses, three times in a row, perhaps too shocked to aim.  His wild fire destroys the wall, however, leaving Charles on the open road, all but face to face with the foe.

I grip the console in front of me with whitened fingers, contemplating a needless casualty.  Charles is wide open, with nowhere to go, and neither Ash or Hill have a shot.  Then I see the main chance - I growl an order down the mic to Harvey, who starts to sprint down the alley.  Skidding to a halt, he kicks down the back door, looming over the second Sectoid with shotgun raised.  One shot is all it takes.

Outside, Charles sighs with relief as the first sectoid is struck down by the psionic feedback.  All is quiet.

We've won.